AI Insights · Timothy · October 2021
Top 5 Horror Games on Android in Latin America Q3 2021
In Q3 2021, the top 5 horror games on Android in Latin America showed varied performance in terms of downloads, revenue, and active users. Here’s a look at their weekly trends.
In Q3 2021, the top 5 horror games on the Android platform in Latin America displayed diverse trends in their weekly downloads, revenue, and active user metrics. Data from Sensor Tower reveals the performance of Identity V, Dead by Daylight Mobile, Five Nights at Freddy's, Five Nights at Freddy's 2, and Ultimate Custom Night.
Identity V from NetEase Games experienced fluctuations in weekly revenue, starting at around $14K in late June and peaking at approximately $19K in early August. Weekly downloads for the game showed a peak of 8.1K in the first week of July but saw a general decline to about 3.8K by the end of September. Active users fluctuated between 90K and 105K throughout the quarter.
Dead by Daylight Mobile by Behaviour Interactive saw a notable increase in weekly revenue, reaching up to $7.7K in mid-August. Weekly downloads were relatively stable, ranging from 8.9K to 11.9K, with a peak in early September. The game maintained a steady number of active users, fluctuating between 35K and 40K.
Five Nights at Freddy's by Clickteam USA LLC had a consistent weekly revenue, mostly around $1.5K to $1.8K. Weekly downloads saw a slight increase, peaking at about 1.5K in mid-September. Active users also showed an upward trend, reaching up to 5.5K in September.
Five Nights at Freddy's 2, another title by Clickteam USA LLC, maintained weekly revenue between $1.2K and $1.7K. The game experienced a fluctuation in downloads, with a peak of 1.5K in mid-September. Active users saw a notable increase, reaching up to 8.4K in mid-September.
Ultimate Custom Night, also by Clickteam USA LLC, had stable weekly revenue around $1.1K to $1.3K. Weekly downloads ranged from 700 to 1K, with a peak of 1.1K in mid-September. Active users remained steady, fluctuating between 6.3K and 6.9K throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.